Revolution Risk [Leon Atkinson]
The idea here is that each player is of a certain continental background (European, Asian, North American) and has the ability to convince the people living there to revolt sometimes.
At the beginning of the game each player puts an army next to the list of continents on the board to denote his background. Two players may choose the same continent.
At the start of any turn, a player may choose to use a card to have a revolt instead of attacking that turn. He places his armies as usual then reveals a card. The card must have the name of a territory on his continent. All the armies there are changed into his color army and are his. So, if the blue player has ten armies in Central America, the red player may take them as his own with the proper card.
Back to other varients of RISK
Back to the battlezone
Copyright © Mac's Shack/MacSoft 1995