This rule makes attacking along a sea-lane more difficult. It gives the board a bit more character geographically, makes
continents easier to hold and makes it more worthwhile putting significant garrisons on islands. ![]() For the first 4 rounds of combat across any sea-lane the defender is allowed to roll an extra die (even if this means rolling 3 dice). This can mean (if the attacker is also rolling 3) that 3 armies are at risk per round of combat. If the defender loses on all 3 dice (rather unlikely!) but has only 2 armies he simply loses those 2.
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